Saturday, September 4, 2010

Review: Castlevania - Portrait of Ruin


Today I just finished Portrait of Ruin for the Nintendo DS. It took me a long time to finish this game not because it was hard, actually it was a bit hard but that's nothing to grinding all the way to the top, but because I found it a bit boring compared to Dawn of Sorrow and the next in line Order of Ecclesia.

The game stars the first on screen duo on the vampire series, Jonathan Morris, an heir to the family loyal to the Belmont Clan and this era's Vampire Slayer wielder although he does not know how to unleash its power yet, and his friend and companion Charlotte Aulin, descendant of the Belnades clan of sorceresses.

The castle involves a lot of portraits, and you can jump inside these paintings, mainly because the villain is a painter who can cast dimensions inside his paintings, or something like that. You travel across a series of maps, around ten I think. And you know that in the end you'll have to face Dracula. He's never absent in any Castlevania game, I think. This time, since the game is all about duos, you fight him with Death in tag.

Some goodies I found in this game:

  1. Jonathan can morph into an owl instead of the usual bat. (Well, the black one for Alucard and the white one for Soma and they have the reason why they can turn into those.)
  2. When you cast 'Greatest Five' duo attack, the game would flash five Belmonts (Richter, Leon, Trevor, Juste and Simon) doing whip slashes. Leon Belmont was redrawn in 2-D. Sometimes they would show their original in-game sprite. Look at poor Simon!
  3. Finishing the game unlocks two modes: Richter and Sisters mode. During Richter (misspelled Richiter) mode you play as him in his Rondo of Blood sprite including the eight-year-old-or-something girl Maria Renard also in her Rondo sprite. They could have redrawn them to the Dracula X remake for the PSP. The Sisters mode lets you play as the twins Loretta and Stella Lecarde. The always float and the only way to make them attack is to click on the touch screen. Lame.
  4. Jonathan's super jump makes him do a shoryuken type of uppercut. Charlotte's double jump makes her summon a broom, which is a nod to her being a witch.
  5. The map are is a thousand percent, equivalent to ten full maps, many are just mirrors of the original maps. Still, Symphony of the Night's odd-numbered-percentage map completion is still larger.



Anyways, we'll be seeing more of Jonathan and Charlotte in the upcoming game Harmony of Despair, where they'll be joining forces with Alucard, Soma and Shanoa. Poor Nathan Graves, never seen again after the moon eclipsed on him.

Rating: 2.5~3 out of 5. Low replay value.

Next stop: Glyph master Shanoa.

No comments:

Post a Comment

Related Posts with Thumbnails
 

blogger templates | Make Money Online